BulletPower,6
BulletSpeed,4.5
BulletGravity,0.485
Class,0
BlletSpread,5.0f
ADS_Spread_coefficient,0.9
BlletSpreadDiffusion,3,0,1.5,0.1,2,0.7
Cycle,1

Recoil,3
Recoil_sneaking,2

ReloadTime,50

RemainingBullet,32

Attacking,2.0f
Zoom,1.0f,1.0f,1.0f

ZoomRender,true
ZoomRenderType,true,true,true
ZoomRenderTypeTxture,false,false,false

Texture,MP7
GunSound,handmadeguns.firehg,handmadeguns.firehg
GunSoundLV,4,4
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,mp7.mqo
ObjTexture,mp7.png
ModelScala,0.5f
CustomFlash,arrow,1
Bursts,1,-1
Rates,2,2

attachRestriction,true
allowattach,Suppressor

ModelEquipped,-0.7f,0.7f,0.0f
SimpleADSOffsetX,0,0,0
SimpleADSOffsetY,0.775,0.775,0.775
SimpleADSOffsetZ,2.5,2.5,2.5
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.57f,0f,-1.57f
ModelArmOffsetR,0.38F,0.2F,0.53F
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.1f,0.5F,-0.45F

SprintingRotation,-40,0f,0f

SoundSpeed,1.5f

ScopeTexture,null.png,null.png,scope.png
RenderCross,false

Magazine,0,HandmadeGuns,bullet_hg_hmg
MagazineSG,0,HandmadeGuns,bullet_shell_hmg
MagazineGL,0,HandmadeGuns,bullet_rr_hmg

MuzzleJump,-2

AddParts,mat1
	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
	RenderOnNormal
	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

	AddReloadMotionKey,0 ,0,0,0,0,0,0,			5 ,0,0,0,0,0,0
	AddReloadMotionKey,5 ,0,0,0,0,0,0,			15,0,0,0,15,0,30
	AddReloadMotionKey,15,0,0,0,15,0,30,		  30,0,0,0,15,0,30
	AddReloadMotionKey,30,0,0,0,15,0,30,		  35,0,0,0,15,0,0
	AddReloadMotionKey,35,0,0,0,15,0,0,		   45,0,0,0,15,0,0
	AddReloadMotionKey,45,0,0,0,15,0,0,		   50,0,0,0,0,0,0

	AddChildParts,Larm
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

		AddReloadMotionKey,0,0,0,0,0,0,0,			5,0,0,0,0,0,0
		AddReloadMotionKey,5,0,0,0,0,0,0,			10,0,-2,-1,0,0,0
		AddReloadMotionKey,10,0,-2,-1,0,0,0,		 30,0,0,-1,0,0,0

		AddReloadMotionKey,30,0  ,0   ,-1  ,0,0, 0,	38,0,0,0,0,0,0
		AddReloadMotionKey,38,0,0,0,0,0,0,	  50,0,0,0,0,0,0
	BackParts
	AddChildParts,Rarm
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

		AddReloadMotionKey,0,0,0,0,0,0,0,			34,0,0,0,0,0,0
		AddReloadMotionKey,34,0,0,0,0,0,0,			38,-0.5,1,-1.5,0,0,0
		AddReloadMotionKey,38,-0.5,1,-1.5,0,0,0,		41,-0.5,1,-2.1,0,0,0
		AddReloadMotionKey,41,-0.5,1,-2.1,0,0,0,		45,-0.5,1,-1.5,0,0,0
		AddReloadMotionKey,45,-0.5,1,-1.5,0,0,0,		48,0,0,0,0,0,0
		AddReloadMotionKey,48,0,0,0,0,0,0,			50,0,0,0,0,0,0
	BackParts
	AddChildParts,mat4
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
		attachpart
		dot
	BackParts
	AddChildParts,mat4_re
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		attachpart
		dot
	BackParts
	AddChildParts,mat5
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
		attachpart
		scope
	BackParts
	AddChildParts,SYS_BAYONETBASE
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
		attachpart
		swordbase
	BackParts
	AddChildParts,mat3
		AddPartsRotationCenterAndRotationAmount,0,0,0.0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

		AddReloadMotionKey,0,0,0,0,0,0,0,		   5,0,-5,-1,0,0,0
		AddReloadMotionKey,5,false,		  10
		AddReloadMotionKey,10,0,-2,-0.5,0,0,0,	  30,0,0,0,0,0,0
		AddReloadMotionKey,30,0,0,0,0,0,0,		  50,0,0,0,0,0,0
	BackParts
	AddChildParts,mat2
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

		AddReloadMotionKey,0,0,0,0,0,0,0,		   38,0,0,0,0,0,0
		AddReloadMotionKey,38,0,0,0,0,0,0,		  41,0,0,-0.6,0,0,0
		AddReloadMotionKey,41,0,0,-0.6,0,0,0,	   45,0,0,0,0,0,0
		AddReloadMotionKey,45,0,0,0,0,0,0,		  50,0,0,0,0,0,0
	BackParts
	AddChildParts,mat20
		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
		RenderOnNormal
		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
	BackParts

Tabname,HMG_GVCGuns
Name,MP7
HG,MP7

//addRecipe,AR_sample,1,abc,0ef,000,265,265,265,280,265,280,280,280,280
